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Dead Letter Game
January 30, 2004
 
...in the ground...
...transforming, modifying, regenerating, recuperating, reconsitituting...
...raised up as print (?) one day...
...slow as justice...
...ripe as rain...
...in between it feels like sleep, no dreams...
...real-time sleep feels like letter writing...
...in-corp-oration...
 
January 14, 2004
 
...the imagination is more restless than the body.
 
January 9, 2004
 
This blank space brought to you by Dead Letter Game
 
Round One: Ex Nihilo [06.05.03 - 08.22.03]

Round Two: Futures [09.30.03 - 12.27.03]

Decom(press/posit)ion [01.01.04 -

Flip the Page: the body of the assassin {blog}

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An experiment in memory excavation and obsessive existentialist detailing, Dead Letter Game is ideal for one or more players ages 12 and up. The game once started plays indefinitely. Players will soon recognize that the end is in sight but ever receding on a horizon replete with potential outcomes. This is not a continuous present so much as a persistent continuum. To stop and start again is to play the same game only differently. Do not be startled if patterns emerge, which is normal under ideal playing conditions. The game as played here is neither the all nor the part of it. Down to the very letter as well as out beyond its margins you will find the dead letter game, whole and in progress. An open-source document, DLG automatically self-absorbs upon completion, returning to the epistolary commons from which it came.





















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