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Dead Letter Game
February 19, 2004
 
...something once lost can return a year later and be 'resurrected'...
...new and resurrected...
...meanwhile, plagiarism and intellectual property violation...
...a net to entangle game...
...communication and culture...
...the 'social construction of gender' in 'particular kinds of ways'...
...kids all-a-tumble on the hardwood floor...
 
Round One: Ex Nihilo [06.05.03 - 08.22.03]

Round Two: Futures [09.30.03 - 12.27.03]

Decom(press/posit)ion [01.01.04 -

Flip the Page: the body of the assassin {blog}

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An experiment in memory excavation and obsessive existentialist detailing, Dead Letter Game is ideal for one or more players ages 12 and up. The game once started plays indefinitely. Players will soon recognize that the end is in sight but ever receding on a horizon replete with potential outcomes. This is not a continuous present so much as a persistent continuum. To stop and start again is to play the same game only differently. Do not be startled if patterns emerge, which is normal under ideal playing conditions. The game as played here is neither the all nor the part of it. Down to the very letter as well as out beyond its margins you will find the dead letter game, whole and in progress. An open-source document, DLG automatically self-absorbs upon completion, returning to the epistolary commons from which it came.





















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