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Dead Letter Game
January 9, 2005
 
...language is inherited from the dead and yet again and again it is ‘recovered’—meaning to regain control, to repossess, to create again, or to conceal again--by the living. So words are simultaneously old and new. Their universe is ‘version’--in the sense of transformation--and version indicates passage, direction, action, movement.

[from M. Catherine de Zegher, "Ouvrage: Knot a Not, Notes as Knots," on the poetry of Cecilia Vicuña]
 
Round One: Ex Nihilo [06.05.03 - 08.22.03]

Round Two: Futures [09.30.03 - 12.27.03]

Decom(press/posit)ion [01.01.04 -

Flip the Page: the body of the assassin {blog}

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An experiment in memory excavation and obsessive existentialist detailing, Dead Letter Game is ideal for one or more players ages 12 and up. The game once started plays indefinitely. Players will soon recognize that the end is in sight but ever receding on a horizon replete with potential outcomes. This is not a continuous present so much as a persistent continuum. To stop and start again is to play the same game only differently. Do not be startled if patterns emerge, which is normal under ideal playing conditions. The game as played here is neither the all nor the part of it. Down to the very letter as well as out beyond its margins you will find the dead letter game, whole and in progress. An open-source document, DLG automatically self-absorbs upon completion, returning to the epistolary commons from which it came.





















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